v0.5.0 (McGuffin)
-Updated api version
-Added an option to disable auto show/hide switches. If enabled, the RecountUI can only be toggled through command shortcuts
-Added Zos disclaimer in Recount.txt
v0.4.9 (McGuffin)
-using a self damage skill (like equilibrium) doesnt start a new combat session anymore
v0.4.8 (McGuffin)
-Added a shortcut to switch modes backward. The existing one still switches modes forward.
-The dps is now calculated with a minimum 1 second timeframe, to avoid crazy unrealistic spikes.
-Added a player death detection to fix a ZOS bug, when sometimes, the end of combat event never triggers as it should when the player dies
-The out of combat trigger is now slightly postponed, in order to avoid an issue when the combatlog_events are not perfectly synchronized with other combat_events
-The actual combat session also starts when a player enters the game in a middle of a fight (or if the user triggers a reloadUI during combat.)
v0.4.7 (McGuffin)
-Fixed a (badly declared) local var that had a bad side effect.
v0.4.6 (McGuffin)
-added an option to set critical/tick tag in the combatlog
-the Recount UI should not popup again after a gameUI close if it was hidden before.
v0.4.5 (McGuffin)
-Total dps/hps are now computed throught active combat duration.
-Added a timestamp in the combatLog section
-small cleanup
v0.4.4 (McGuffin)
-added keybinding for 'toggleShow', 'reset', and 'toggle mode'
-You can scroll over both combat log and skill stats
-fixed scroll limit for skill stats
v0.4.3 (McGuffin)
-Recount now hides itself while the player is in game UI (map, inventory etc.)
-You can scroll the statistics bars with the mousewheel on mouseOver (This doesnt work with the combatlog yet, only bars)
-Small code fixes
v0.4.2 (McGuffin)
-Recount should now correctly shows/hides itself while in/out combat with the 'hide in combat' setting.
-Dps calculation is now more strict and datas are only collected during combat
-Skill Bar refresh is frequency has been reduced and streamlined
v0.4.1 (McGuffin)
-added an option in option menu that allows to not show each skill crit/hit statistic
-Self damages (like equilibrium) are now excluded from dps calculation
v0.4.0 (McGuffin)
-added critical strikes statistic. Values are separated in each skill for periodic and direct damage/heal.
-default fonts has been reevaluated
-max % of bars now fits the skill that has max value
-fixed some nil errors
-updated last libs
-----------------------------------------
v0.3.2 and previous versions (Fayn)
-----------------------------------------
-Updated api version
-Added an option to disable auto show/hide switches. If enabled, the RecountUI can only be toggled through command shortcuts
-Added Zos disclaimer in Recount.txt
v0.4.9 (McGuffin)
-using a self damage skill (like equilibrium) doesnt start a new combat session anymore
v0.4.8 (McGuffin)
-Added a shortcut to switch modes backward. The existing one still switches modes forward.
-The dps is now calculated with a minimum 1 second timeframe, to avoid crazy unrealistic spikes.
-Added a player death detection to fix a ZOS bug, when sometimes, the end of combat event never triggers as it should when the player dies
-The out of combat trigger is now slightly postponed, in order to avoid an issue when the combatlog_events are not perfectly synchronized with other combat_events
-The actual combat session also starts when a player enters the game in a middle of a fight (or if the user triggers a reloadUI during combat.)
v0.4.7 (McGuffin)
-Fixed a (badly declared) local var that had a bad side effect.
v0.4.6 (McGuffin)
-added an option to set critical/tick tag in the combatlog
-the Recount UI should not popup again after a gameUI close if it was hidden before.
v0.4.5 (McGuffin)
-Total dps/hps are now computed throught active combat duration.
-Added a timestamp in the combatLog section
-small cleanup
v0.4.4 (McGuffin)
-added keybinding for 'toggleShow', 'reset', and 'toggle mode'
-You can scroll over both combat log and skill stats
-fixed scroll limit for skill stats
v0.4.3 (McGuffin)
-Recount now hides itself while the player is in game UI (map, inventory etc.)
-You can scroll the statistics bars with the mousewheel on mouseOver (This doesnt work with the combatlog yet, only bars)
-Small code fixes
v0.4.2 (McGuffin)
-Recount should now correctly shows/hides itself while in/out combat with the 'hide in combat' setting.
-Dps calculation is now more strict and datas are only collected during combat
-Skill Bar refresh is frequency has been reduced and streamlined
v0.4.1 (McGuffin)
-added an option in option menu that allows to not show each skill crit/hit statistic
-Self damages (like equilibrium) are now excluded from dps calculation
v0.4.0 (McGuffin)
-added critical strikes statistic. Values are separated in each skill for periodic and direct damage/heal.
-default fonts has been reevaluated
-max % of bars now fits the skill that has max value
-fixed some nil errors
-updated last libs
-----------------------------------------
v0.3.2 and previous versions (Fayn)
-----------------------------------------
Most powerful, reliable, handsome, damage meter for World of Warcraft.
Friends, I can't see my damage numbers in game. At first I was like meh whatever but now I would kinda like to see them. I do not use addons so it is something else but I can't find it in the options. Options panel with clear navigation, open and close windows at a glance, bookmark favorite displays. Reliable Results. Consistency on real-time combat log reading, damage and healing are always accurate with ranking web sites such as warcraftlogs.
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Easy Setup
Options panel with clear navigation, open and close windows at a glance, bookmark favorite displays.
Reliable Results
Consistency on real-time combat log reading, damage and healing are always accurate with ranking web sites such as warcraftlogs.
Monster high new ghoul in school free download mac. Low CPU Consumption
On raid encounters, you may feel a framerate gain on intense fights specially during bloodlust/heroism time.
ExtraTools https://celestialoasis.weebly.com/free-new-international-version-bible-download-mac.html.
- Programmable Custom Displays: build your own display using the Details! API.
- Raid Tools: a set of small tools to help on the day-by-day raiding.
- Weakaura Creator: create an weakaura with a few clicks.
- Guild Ranking: store the damage and heal from guild runs, build lists of top DPS on each boss.
- Talents and Item Level Tracker: see which talents raid members are using and what is their item level.
Plugins
- Encounter Details: a summary about the current encounter.
- Chart Viewer: show graphics on damage and healing.
- Advanced Death Logs: show death logs on a bigger window and record death statistics.
- Time Line: show debuffs and cooldowns usage by time.
https://celestialoasis.weebly.com/blog/horizon-xbox-360-modding-tool-free-download-mac. - Mystery case files 13th skull free download mac.
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About Project
Created Jul 10, 2013
Can't See My Eso Dmg Meter Online
Total Downloads45,628,489